Websocket
A /websocket
endpoint is added in routes.go
to facilitate websocket connections. Upon accessing this endpoint, the server establishes a websocket connection and begins transmitting timestamp messages at 2-second intervals. WS is utilized across all Go-blueprint supported frameworks. This simple implementation showcases how flexible project is.
Code Implementation
func (s *Server) websocketHandler(c *gin.Context) {
w := c.Writer
r := c.Request
socket, err := websocket.Accept(w, r, nil)
if err != nil {
log.Printf("could not open websocket: %v", err)
_, _ = w.Write([]byte("could not open websocket"))
w.WriteHeader(http.StatusInternalServerError)
return
}
defer socket.Close(websocket.StatusGoingAway, "server closing websocket")
ctx := r.Context()
socketCtx := socket.CloseRead(ctx)
for {
payload := fmt.Sprintf("server timestamp: %d", time.Now().UnixNano())
err := socket.Write(socketCtx, websocket.MessageText, []byte(payload))
if err != nil {
break
}
time.Sleep(time.Second * 2)
}
}